1anon_class_e8da5fd50100 input.gd /^extends Node$/;" class inherits:Node 2finished input.gd /^signal finished(next_state_name)$/;" signal class:anon_class_e8da5fd50100 signature:(next_state_name) 3next_state_name input.gd /^signal finished(next_state_name)$/;" parameter signal:anon_class_e8da5fd50100.finished file: 4enter input.gd /^func enter():$/;" method class:anon_class_e8da5fd50100 signature:() 5exit input.gd /^func exit():$/;" method class:anon_class_e8da5fd50100 signature:() 6handle_input input.gd /^func handle_input(_event):$/;" method class:anon_class_e8da5fd50100 signature:(_event) 7_event input.gd /^func handle_input(_event):$/;" parameter method:anon_class_e8da5fd50100.handle_input file: 8update input.gd /^func update(_delta):$/;" method class:anon_class_e8da5fd50100 signature:(_delta) 9_delta input.gd /^func update(_delta):$/;" parameter method:anon_class_e8da5fd50100.update file: 10_on_animation_finished input.gd /^func _on_animation_finished(_anim_name):$/;" method class:anon_class_e8da5fd50100 signature:(_anim_name) 11_anim_name input.gd /^func _on_animation_finished(_anim_name):$/;" parameter method:anon_class_e8da5fd50100._on_animation_finished file: 12anon_class_88c08fb20100 input-0.gd /^signal start_game$/;" class 13start_game input-0.gd /^signal start_game$/;" signal class:anon_class_88c08fb20100 14C input-1.gd /^class_name C, "res:\/\/path\/to\/optional\/icon.svg"$/;" class inherits:B 15sdf input-1.gd /^signal sdf$/;" signal class:C 16s input-1.gd /^var s = "hello"$/;" variable class:C 17