xref: /Universal-ctags/Units/parser-gdscript.r/modifiers.d/input.gd (revision ebbfee1ee7fddc343febece367097f352cea01ed)
1# Taken from godot-demo-projects/3d/voxel/world/chunk.gd
2func _create_block_collider(block_sub_position):
3        var collider = CollisionShape.new()
4        collider.shape = BoxShape.new()
5        collider.shape.extents = Vector3.ONE / 2
6        collider.transform.origin = block_sub_position + Vector3.ONE / 2
7        add_child(collider)
8
9static func calculate_block_uvs(block_id):
10        # This method only supports square texture sheets.
11        var row = block_id / TEXTURE_SHEET_WIDTH
12        var col = block_id % TEXTURE_SHEET_WIDTH
13
14        return [
15                TEXTURE_TILE_SIZE * Vector2(col, row),
16                TEXTURE_TILE_SIZE * Vector2(col, row + 1),
17                TEXTURE_TILE_SIZE * Vector2(col + 1, row),
18                TEXTURE_TILE_SIZE * Vector2(col + 1, row + 1),
19        ]
20
21func id(a):
22	return a
23
24remote func r(b):
25	return b
26
27remote static func x(c):
28	return c
29