!_ -Q #t point3d point3d input.c /^struct point3d {$/ !_ -Q true point3d point3d input.c /^struct point3d {$/ !_ -Q #f point3d !_ -Q false point3d !_ -Q #t -l point3d input.c /^struct point3d {$/ x input.c /^ int x, y ,z;$/ y input.c /^ int x, y ,z;$/ z input.c /^ int x, y ,z;$/ !_ -Q true -l point3d input.c /^struct point3d {$/ x input.c /^ int x, y ,z;$/ y input.c /^ int x, y ,z;$/ z input.c /^ int x, y ,z;$/ !_ -Q #f -l !_ -Q false -l !_ -Q (null? nil) -l point3d input.c /^struct point3d {$/ x input.c /^ int x, y ,z;$/ y input.c /^ int x, y ,z;$/ z input.c /^ int x, y ,z;$/ !_ -Q (null? ()) -l point3d input.c /^struct point3d {$/ x input.c /^ int x, y ,z;$/ y input.c /^ int x, y ,z;$/ z input.c /^ int x, y ,z;$/ !_ -Q (null? false) -l